Saturday, July 17, 2010

Pionia Becomes an Ovate

Druid Initiation Ceremony
  a report by Rhiannon Skinstad, Druid of the Mist
   
Dateline: Avilion August 30 1:00 PM

With summer drawing to a close, and in the wake of all that has taken place in our fair realm, the Druids of Avilion showed us that life indeed goes on, that what was, is, and shall continue to be. Coming on the heels of the rebirth of our lands, we Druids held our Initiation Ceremony at the new Druid Shrine, in the company of friends and loved ones, for all the realm to bear witness to.

Looking as fair as the day was warm and sunny, Lady Osiris LeShelle, the leader of our Order, came forward and spoke thusly.

"Welcome everyone to this special ceremony where we will embrace our friends who have chosen the path of the Druid," she said. "Today some of them will be invited to accept the title of Ovate of Avilion, a title inidcating they are in training to become a Druid of the Mist, and others will be invited to accept the title of Druid of the Mist...a title they have earned in the past months."

After calling upon the four spirits to witness our gathering, she spoke again. "Before I start the real initiation I want to tell you something....
 Behind me stand the Aspirants, Ovates and Druids of Avilion. We began almost 2 years ago...and we came a long way. And...to me it doesn't matter whether someone is an Aspirant, an Ovate or a Druid, with us for 1 week or 2 years... I am so very proud of them all, because of their enthusiasm, their support, their help and their friendship! It's a really great bunch of people...in down to earth terms, and sometimes that just needs to be said!"

" Now...for the festive part!", she continued, and all smiled in anticipation.
" In ancient times a Druid was a priest, teacher, diviner, and magician. Now, in Avilion, a Druid is a teacher and caretaker and healer.  We strive to maintain balance in Avilion and we show the true nature of our community...which is to respect all, and be open to others."

With that, the Initiations of the new Druids began, and when they had been completed we had three new Druids of the Mist. The new Druids are, Lady Polaris Triellis, Lady Miriam Heartsdale, and Lady Theta Marseille. This title is not lightly given, but earned through much hard work and dedication over a matter of months. A title well earned and richly deserved by all three ladies. Ancient and Druid of the Mist, and Sun Grove Elder Aztel Congrejo presented them all with the Silver Sickle, which is given to all Druids upon initiation, to harvest herbs and wear as a symbol of their chosen path.

Then it was the Ovate's turn. Lady Osiris spoke again to us, explaining what an Ovate is in Avilion. "In ancient times an Ovate was a prophet, seer, healer and diviner. Now, an Ovate is one who studies or practices herbalism, healing, combat and behaviour within a Druidic context, someone who has entered the Ovate level of training with the Druids of the Mist."

She then asked the 7 new Ovates to accept admittance to a Grove of their choosing and to continue studying with the Druids. All accepted and were admitted to their chosen Groves. The new Ovates are Fish Emerald (Water Grove),  Lilika Northman (Earth Grove), Pionia Destiny (Sun Grove),
 Saffron Foxclaw (Water Grove), Traeldor Kuhn (Earth Grove),  Violet December (Sun Grove), and Jilyan Aabaye (Sun Grove). Many congratulations are in order for all the new Ovates, and best wishes on their continued studies with the Druids of the Mist.

Lady Osiris then asked the Druids if they accept the Ovates as brothers and sisters and all happily agreed to do just that.

At this time Lady Osiris then said, "There is one amongst the Druids who bested all others during the trials. This Druid has truly earned a special honor.  This Druid, who bested all others, and who will bear the honorary title of Champion of the Druids, is... Lady Rhiannon Skinstad!" I was honored and humbled, and gladly accepted the Golden Sickle from my brother Aztel. I only hope I can represent the Druids of the Mist as their champion over the next three months with grace and dignity, at which time I will relinquish the title to another deserving Druid.

Lady Osiris then completed the Ceremony. "Great Goddess, Mother Earth. Your presence had held us, protected us, guided us, and blessed us at this time of welcoming Spring. We thank for your many blessings, for your grace and goodness, for your beauty and wisdom.  Stay if you will, go if you must. Blessed Be.  May there be light in our hearts now that we finished this ceremony.  May our memories contain what our eyes and ears did gather. The circle is open, but not unbroken.
Merry meet, merry part, and merry meet again. Blessed Be!"

A Joining the Druids of the Mist

After being named a Guardian of the Mist, Pionia had to join a guild... or a class... She selected The druids of the Mist.

The Druids were an ancient order of Celtic priests in the societies of Western Europe, Britain and Ireland. The Celtic Druids served their communities by combining the duties of seer, priest, poet, philosopher, historian, scholar, teacher, doctor, astronomer and astrologer. The Celts had developed a highly sophisticated religious system, with three divisions of men who were held in exceptional honor; the lowest division were called the Ovates, the second division were called the Bards and then the Druids. The ovates were the healers and seers; the bards memorised the songs, poems, and stories of the tribe (historians); while the druids taught moral philosophy and were experts in the workings of natural science.

The Celtic Druids were advisers to the rulers of that time, acted as judges in the event of disputes, supervised executions and even controlled the legal system. They were held in such respect that if they intervened between two armies they could stop the battle. The Druid priests and priestesses acted as mediums through which the spirits could be summoned and heard, with rituals throughout the history of the Celtic Druids being enacted in sacred groves of oak trees and circles of standing stones.

References.. wickipedia, celtic times, eclectictimes.org, julius ceaser.

On order to join the Druids.. she had to apply ... again... These were the questions asked and how she answered them..

OVATE APPLICATION FORM

1. Name of Applicant :
    Pionia Destiny
2. Time Zone Applicant lives in :
    4:30
3.  Why do you want to be a Druid in Avilion?  I love helping people and healing.
4. Which grove do you apply too?
     Grove of the Sun
5. Why do you want to be a member of this grove?
     To learn more abourt healing and participate in combats and because the Sun Grove members ideals are based on HUMILITY, FELLOWSHIP, RESPONSIBILITY and WISDOM.
6. In which ways would you want to contribute to the grove?
    In anyway my skills allow me to.
7. What kind of Druid would you want to be? Examples....there's Druids in the books by Marion Bradley (see : http://en.wikipedia.org/wiki/Mists_of_Avalon )  and there's Druids as we know them in Dungeons and Dragons for example.. There's Druids who are lone wanderers and protectors of the lands, and there's Druids who live amongst others, helping them maintain the balance. Do you have an idea what kind of Druid you want to be?

I think like the ones that live among others helping all that need  me

 and that's how she started her training as a ovate... after the ceremony there was a party of course..
smiles...

A Guardian of the Mist!!

After joining the Avilion Order and becoming an Avilion Order, she had to decide on what Class to join. Possibilities were: Knight of the OrderRanger of the Order, Rogue of the Order,  Magus of the Mist, Druid of the Mist

But first she had to become a guardian of the Mist.. What's an Avilion Guardian..?.

"Guaridans of the Mist" members have completed the Guardian Quest  and are those that call Avilion Home.   Avilion is their Base commuity where they spend most of their SL time.  They have shown that they are more active in the community.

After participating in different activities and expending some time in the drum circle, Pionia was invited to belong to the Avilion Guards. That means, she can attend all classes ad participate in all of the events.

An Avilion Order member!

Pionia loved Avilion since day one....! She applied to be an Avilion order...immediately...She read the Avilion Charter and agreed to all rules and guidelines within it. Also, she agreed to uphold the laws, guidelines, and values in the Avilion Charter and promised she will be as active as possible within the Avilion Order community, and be an active participant in role play. After she filled out an application card to be accepted into the order.
           
======================================
AVILION ORDER APPLICATION
======================================
1. Second Life® Name & Today's Date: Pionia Destiny rezzed on the 08/07/2009
2. Second Life® Account Creation Date: 11/1/2007
3. Character's role play race:  Half Human and half Elf
4. Character's role play story & history:

Pionia was born in the Realm of Maracaibo.. a kingdon far from any land.... known as the Land Beloved by the Sun.  When living there, she was one of the  tutors of the  court of King Alonso de Ojeda. She used to teach languages to the king's children. King Alonso was a cruel king that slaved his people...He ordered to kill Pionia because she dared to talk about slavery and how cruel this practice was to his children Prince Armando and Princess Zulia. The king's spies told him about Pionia's teachings of peace, love, tolerance and freedom.  He ordered his son to kill her.  Prince Armando, a gentle caring boy helped her scape instead.  She had to leave in a hurry and didn't have time to say goodbye to her dear family. They don't know where she is .. she just vanished from their lives. The king thought, his son Prince Armando has carried out his order to kill her. He conviced his father that he hated her and have made sure she was dead. She left her family there and her heart, too. Even her true love thought she was dead.  When living her home, she promised to herself to come back and help Prince Armando and Princess Zulia fight for freedom and peace. Since she left, she has  been on a journey to different lands, learning as much as she can the secrets of different cultures and worlds. Most of her days have been spent in the forest and its Myst. One rainy cold day, she arrived to Avilion. There, for the first time she felt a wave of white energy running throught her blood. .....magic... someone said... the white  wave of energy felt warm and comforting. It gave her peace.

5. Plan on incorporating her character into Avilion's history & role play:
She's  a foreigner looking for a place to call home again. She will be learning the ways of this land and trying to help with her skills.

6. Why she wants to join Avilion Order:
She wants to to learn about roleplaying.. and  finds Avilion fascinating. She loves the respect, tolerance and the living together of different races.

7. Do you role play in other sims?  Yes or No?:
No. ( at the time she joined Avilion .. she didn't belong to any other realm and didn't have any experience on roleplaying)

8.  What she has done in Second Life® (Other than Role Play):

She is an EFL professor in Real Life.. and most of her adevntures in SL.. are related to educational and teaching pourposes.

9. Why she believes she should be an Avilion Order member:
Avilion is a place full of peace, love and understanding. It stands for what She believes in. It fits her and shes thinks she can offer her teaching and language skills to continue learning and helping others to understand that love, tolerance and peace are possible.

10. Received recommendations from any Avilion Order members:
Avignon Beaumont

-------------------------------------------------
(12. Please read the agreement below:
-------------------------------------------------

By filling out and submitting this application, you here-by declare that you have read over the Avilion Charter, and agree to all the rules, guidelines, and terms within.  Check the box signifying you agree, and then sign the application.  This application is an agreement between you and the Avilion Administration.

    [ X ] : I agree to the terms within this application as well as within the
           Avilion Charter notecard.
   
    Signed, Pionia Destiny, on 08/07/09.

======================================   
End of application.

Roleplaying Guide and Tips for the Beginner

Wandering in SL takes Pionia many places. One of those places.. ( not sure where yet.. still trying to remember), took her to where she found this wonderful Roleplaying Guide by Grace Loundon . After asking for permission to post it here, of course... giggles...

So let me tell you a little about what I found out when researching and inquiring about Grace..

Grace Loudon has been roleplaying online in HTML format and in Second Life, as well as other online gaming sources, for nearly 12 years. (that was back in 2007 when this guide was written) She has been in Second Life for over four years now and has now owned and operated a total of five roleplay sims.  She is considered by a majority of her peers as an authority in Second Life roleplay sim design and interactive development.

Roleplaying Guide and Tips for the Beginner
By Grace Loudon

Roleplay in Second Life takes a variety of forms.  From Goreans “living” the novels of John Norman, to Vampires creating a world of darkness and danger.  While there may be a number of rules and instructions in place for all, they can’t take the place of a good, working knowledge of online roleplay, etiquette, expectations and your ability to let your creativity flow.

This guide is not gospel, by any means.  But it may help you discover a way to work into or out of certain situations, and to be deemed a good, if not a great roleplayer.  It can be very intimidating to walk into a new medium of play.  You don’t know anybody; you’re not sure how it’s done.  And more than likely, you screw up right off the bat.  But that’s okay, everybody had to start somewhere.

Getting Started

1.    Don’t panic.  Don’t assume you are the only person who is new to the roleplay.  Chances are there are quite a few just like you wandering around in a state of confusion.

2.    Read.  Before you move your avatar anywhere, read all information the sim offers.  Rules, character sheets, tips, etc.  If it is not readily available, find out where it is, usually achievable by just asking someone near you.  Knowledge is the key to fitting in!

3.    Be a visitor.  Does the sim offer the opportunity to “visit” first?  If so, use it!  Most roleplay sims will have a tag you can wear which will indicate you are just visiting and exploring what the sim has to offer.  It is a wonderful opportunity to really investigate whether or not it is the type of roleplay you want to take part in.

4.    Stay quiet!  If you are not ready to take part in the roleplay, observe and keep those fingers off the keyboard.  Nothing will get you removed faster than commenting or trying to join in the roleplay when you are clearly not ready to do so.  If you leave the roleplayers alone, most likely they will also leave you alone to research and explore.

5.    Be certain.  After you have explored and gathered…and read... all of the information you can, decide finally if this is where you want to play.  If not, move on!  It’s that easy.

6.    Choose your character.  What role do you wish to take?  What would suit you best?  Does it capture some aspect of your own personality or are you going to tackle a role that is far outside the box?  Whatever it may be, be certain it is in accordance with the rules for that particular roleplay community.

7.    Create your appearance.  Take some time to enhance your looks to suit the role you have chosen.  Are you going to be an elf?  Find the appropriate clothing and accessories, such as ears and/or weapons.  Take on the traits of the character.  For instance, a dwarf would be short in stature but very bulky and husky.  Adapt your avatar accordingly. 

8.    Create your background story.  For many roleplayers, the creation of a history for your character is essential.  A brief story in your profile that explains something about you.  It should contain these essential elements:  Who you are, where you came from, why you are where you are now and what personality traits or quirks should we know about.  Try to keep your background story short and interesting or you will lose the attention of the reader.

Congratulations!  You have made it through the first gauntlet of roleplay!  You are now ready to dive head first into your role and begin living the character you have created.

In our roleplay medium, which has a great deal to do with the written word, the best roleplayers are not necessarily the best writers.  But they are always the most expressive and believable.  Good and bad roleplay could arguably be a matter of taste.  The fact remains though that to be accepted in the roleplay community, you have to follow certain standards and etiquette.

•    Always stay in character.  Don’t switch out of character ever.  Not even if the biggest opportunity comes up to crack the best joke of all time.  If you must crack it, do it as your character.

•    Be courteous.  Even if your character is depicted as hostile and unfriendly, remain courteous.  Respect the person you are roleplaying with, taking their contribution or needs into consideration as well as your own.

•    Be patient.  Because our roleplay is typed, you have to allow for roleplay with those who may not hack away at the keys as fast as you do.  Give people an opportunity to respond to your postings.  And in many cases, the person or people you are engaged with may not use English or your language as a first language.  So often, you have to make allowances for language barriers.

•    Always remember that roleplay is a two-way street.  Sure, you can sit by yourself in a dark tavern corner and roleplay alone, but where is the entertainment in that?  To truly enjoy it, you need another player.  Approach people, involve yourself in group discussions you encounter, stand on the steps and greet everyone.  Don’t wait for the roleplay to come to you.  Get out of that corner and find it.

•    Prepare yourself for losing!  Not everyone can be the winner in conflict play.  If you have chosen to take part in a roleplay community that allows combat, generally when combat occurs, someone has to lose.  Can you be that person?  Being defeated in roleplay is simply roleplay.  It is not a statement about you or your abilities as a person.  And the saying goes “If you can’t stand the heat, stay out of the kitchen.”  In other words, if you can’t deal with the possibility of defeat, then stay away from the fight.

•    Keep it believable.  While you may be roleplaying in a community that is predominantly filled with fantasy and magic, you should still keep your roleplay appropriately believable.  For instance if I’m locked in a jail and there are guards posted to watch over me, my actions to attempt to escape should be tantamount to what my actions might be in real life.  I would consider who is nearby, the condition of the bars I’m behind, the room I’m in, whether or not there are any obvious exits, what the person roleplayed who locked me in.  Did they shake the bars to make sure it was locked securely?  Did they wink at me?  Can I use that to my benefit?

•    Always have witnesses.  Going back to the “two-way” street description.  You cannot roleplay alone.  If you perform some miraculous fete, fall down and hurt yourself badly, or manage to escape that jail, make sure someone witnesses it. 

•    Always follow the rules of etiquette for online roleplay.  It is the goal of the roleplaying community to submerse themselves fully into the role.  That submersion can be greatly disrupted when very simple rules are not adhered to:

1.    Never use typing shortcuts such as lol, cyu, btw, afk.  That’s lazy roleplay.  It takes you maybe 2 to 3 seconds longer to just type the whole thing out.

2.    Never speak out of character.  In many roleplay communities, it is common to use double parenthesis (()) to indicate you are speaking out of character.  For example ((I have to run to the store, be back in a few)).  However, for the seasoned roleplayer, it is a terrible distraction from the “play” and unnecessary.  Out of character comments or discussions should be kept in private instant messages or stated in such a way that is still in character.  For instance…”If you will excuse me m’Lady….I must tend to matters elsewhere.”

3.    Don’t “poof” out in front of people.  If you have to leave the roleplay you are in, make your exit posts then walk away from the other players you are involved with before you teleport out. 

4.    Don’t “poof” in front of people.  If someone would like to teleport you to their location, stop to ask first where they are.  A sudden, unannounced arrival could interfere greatly with roleplay that may be taking place. 

5.    Don’t teleport in reinforcements.  If you find yourself in a conflict of some sort and you’re thinking “Gee, I could really use some friends right about now to back me up.” You best hope they come strolling by on their own.  It is extremely bad form to instant message friends to ask for help or to start teleporting them in.  In many cases, it’s a quick way to have yourself permanently removed from the roleplay community!

6.    Stay away from “godmoding”.  This is a common term among roleplayers, along with “metagaming” to describe when someone determines the resulting actions of another player or the outcome of roleplay before it is appropriate.  For example:  “John Smith jumps up at the sight of the man approaching him, pulls a switchblade from his pocket and swipes diligently, slitting his throat and killing him in an instant.”  In this case, the poor approaching man didn’t even get a chance to take part in the roleplay before he was determined dead.  John Smith should have been more patient and allowed a response from the man.  For example:  “John Smith jumps up at the sight of the man approaching him, pulls a switchblade from his pocket and swipes diligently….”  “The man grabs hold of John Smith’s wrist, holding onto it as tightly as he can, hoping to defray the damage of the blade”…and so on.  Roleplay is interactive.  No one player gets to decide the course of action or outcome for every player. 

7.    Stay away from public disputes.  If you disagree with the outcome of roleplay, the method of roleplay or the roleplaying habits of another player, take it to instant messages.  Do not, under any circumstances, create a spectacle.  Public, out of character squabbles are the true sign of a novice, or bad roleplayer.

8.    Bring in the Gamemaster.  No matter what you try to do, you cannot reach a resolution for the dispute you are involved in.  What should you do?  Call in a Gamemaster, Moderator or Administrator to help resolve it.  A majority of the roleplay sims will have this “feature” for disputes that cannot reach conclusion between the players.  Hopefully always someone who is well versed on the rules and can be an unbiased decision maker.  Sometimes, they may choose to nullify the line of roleplay from a certain point completely to keep the peace.  Other times they may rule in your favor, or the favor of another.  Regardless of the outcome, their word is final.  Take it and move on!

9.    Excuse yourself with class.  Is the wife calling you to dinner?  Did one of your kids just spill a glass of juice down your sock?  Don’t panic….the roleplay can wait.  But as a courtesy, don’t leave the roleplayers hanging either.  A brief instant message will suffice explaining your need to run quickly….or even in the midst of roleplay “Far in the distance I see the curl of dark smoke rise from the area that is my home.  With great alarm I take off running towards it, waving a hasty goodbye to my fellow subjects!

•    Be creative with your roleplay.  Close your eyes for a moment and lose yourself in your character.  What would he or she do?  How would they respond?  What would they think?  If someone drops to their knees and proposes marriage to your character, would she run?  Would she gladly accept?  Would she laugh?  Don’t be afraid to take that moment to truly live your character.

•    Don’t over-flower.  Don’t litter your roleplay with giant, ten cent words or novellas.  Beautiful language is a definite advantage in this medium of roleplay but you can be descriptive and creative without inducing yawns from those playing with you.  People roleplay to interact, keep your posts as brief as possible.

•    Don’t under-flower.  It can be difficult at times to know what is too much or not enough.  While you don’t want to bore other roleplayers with big, extravagant posts, you don’t want to turn them off with “one-hit wonders” either.  For example, you have just met the Queen of the Realm.  She extends her hand to you in greeting.  Do you “Shakes Queens hand.”?  Or do you “Take the surprisingly delicate hand of the Queen in his own gently lifting it to his lips in deep regard and respect.”?

•    Follow through.  If you start a line of roleplay, finish that line of roleplay.  Don’t leave it dangling out there particularly if you have involved others.  You may find it useful to prepare a story.  Know where you want to start, the general direction you want it to go (there’s no reason to be specific) and how you would like it to end.  Then embellish and enhance as it progresses.

Roleplay is supposed to be a form of escape for you and your fellow players.  It is voluntary, consensual, and should never, ever be stressful or full of unwanted drama.  Know when to stop and take a step back, breathe, and re-evaluate your role and where you are headed with it.  And if all else fails….start over again!  Happy Roleplaying!


Well, These are great rolepalying tips... I will certainly consider then when.. roleplaying.... Thanks Grace for writing then and sharing them with us.
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Image taken from: Grace's second Life Profile