Showing posts with label mages. Show all posts
Showing posts with label mages. Show all posts

Sunday, October 14, 2012

Circle of Sorcerers: Ismerelda's Teachings


Ismerelda's Teachings on magic

These are the notes of Laedron Telpist, an apprentice of mage...

The first rule of magic is that all effects are temporary. The spell's effect remains, so long as you continue concentrating. The wave of magic can affect the things it comes in contact with while it is in existence. Therefore, a lightning bolt can break a tree in half. You could drown an enemy in magically created water so long as he passes before the water is dispelled. Magic is just as much about figuring out solutions as concentrating to make it happen. Magical fire can set other things aflame. It's not because the magic remains, but because it has affected something else in the world that is material.

There are several types of magic. These are known as aspects to sorcerers. They each deal with a particular part or effect of magic. The first and most popular is energetics. Being the study and conjuration of raw energy from nothingness, almost every offensive spell is a part of this aspect, but there are some practical uses, too.

Next comes the transfiguration aspect. This style of magic is done to change some feature of something. A weaker transfiguration might be changing a copper coin into a gold one for a short period of time, while a major use would be transforming a person into a rabbit.

After transfiguration, you have alteration. That is the magic of illusions and shadows. It's easier to project an image of something than to conjure up the sum of its parts. Instead of making a man from nothing, you make his image. Alterations cannot interact with things since they are simply apparitions.

The final aspect is a rather new practice which can be difficult to master. It is called Captivation. It is the art of the silver tongue. I can be used to persuade or manipulate others. While requiring a great deal of concentration, it involves speaking at the same time. These two actions working simultaneously can be troublesome to achieve, and even the masters find it nearly impossible to control anyone for any considerable length of time. It can aid you in communicating with those who don't speak our common tongue, though. Birds, for instance. They can be told simple directions, many sorcerers use the smarter creatures for mundane tasks. A carrier pigeon, for example.

There are others aspects, but they are very specialized  and they are branches of these four aspects. Each sorcerer might also develop his own incantations, making our game both interesting and dangerous.

The most important spell a sorcerer can ever know is the invocation of dispelling. Many mages begin their training by learning simple offensive spells or changing water into milk.

Alteration magic deals with illusions. In order to make a mirage, you must be familiar with what you are trying to mimic. The more complex the apparition, the harder it will be to maintain  Even though an illusionary image cannot interact with the material world, it can still be convincing. It's also easier to create than the actual thing. Whereas making a real human is a daunting task, summoning the mere image of one is often plenty to accomplish the effect.

Captivation magic can be used to exert control over another, its common practical use is to communicate with others, its common practical use is to communicate with others who do not share your tongue. And animals. The incantation is spoken, and  you must concentrate the words into its base emotions and thoughts, conveying them to the recipient in their rawest form. That's why we can communicate with animals in this way, although they may not always understand our meaning. Advance beings are capable of higher thought and feelings.

To influence another in this method yo must concentrate while bringing out the thoughts you want to portray. Then, you must stregthen these thoughts to draw them to act the way you want. it's not a method of commanding them outright; you use your powers to sway thwm one way or another.

Let's us supposed that you are angry with me, an I would prefer you to be cordial. I would then speak the incantation to bring about the spell and feed positive thoughts of myself directly to your mind . especially those which I feel would be the most effective.

Taken from : The Circle of Sorcerers. By Brian Kittrel

When Laedron Telpist's sorcery training is interrupted by a knock on the door, what once seemed a proper profession must now be hidden. In a world where priests and mages vie for the limitless power of the elements and a new Grand Vicar has sworn death to all sorcerers, Laedron is tossed into a nightmare which would see his destruction at every turn.

From the home shores in western Sorbia, through the Cael'Brilland heartlands, and even across the seas to the great city of Azura, Laedron finds himself embracing old friends, consorting with unlikely allies, and confronting potent enemies. As he struggles to train himself in spellcraft, Laedron must face that he lives in a time when the utterance of a simple spell could be the signature on his death warrant.

Saturday, October 13, 2012

About Runes and Rune Language for Mages





About runes and rune language

Runes are the written equivalent of the ancient first magical language known as rune-tongue. In written it was similar to languages like Chinese an Egyptian in that there were thousands of characters, each having meaning of a word, thing, place, or object.  Mages believe it to be a form of the original, primeval language and mastery of it is necessary for performing magic.

The runes and rune-words hold no magic power in and of themselves, but when spoken by someone who could sense the magical energy of the land and use their mind to focus that energy, the words of rune-tongue transformed that energy into magical action. It is like a request between the earth and the mage, the rune-words making the appeal clear.

What complicate things for mages is the fact that rune-words and written runes can not be learned like English, they had to be soul-remembered, brought back to the conscious mind from ether of the collective magical mind of the universe itself. What this means for mages is that they do not necessarily remember rune-words or symbols the same way. Since the same rune-word spoken by two mages could sound different or be written differently, All written runes have similar look. Even if they are unique. Most creatures write runes the same way.

Casting fire to open a Dragon's Lair

To open the passage to the dragon's lair. Pionia has to conjure a rune of fire that serves as the key to unlock the magical door closing the lair. Getting her eternal companion, her fire wand, draws the rune of open on the ground. Drawing energy from the magic in the place, it is known that dragons have magic of their own and they dwell in caves in magical locations. Pionia shakes her hands a bit taking a deep breath, raising her hands out before her chest and, holding them with the palms facing a slab of rock that disguises the entrance to where the dragon sleeps.  "Ogni" she says and a small ball of flame appears before her hands. She repeats the word, chanting it softly, as the ball of fire moves to the center of the rock face and begins to grow.

The mage continues to chant, the words getting louder, the fireball sinking down to the rock and engulfing it in flames. Pionia began to add words to the chant and the flames twist and grow in size until the blaze reaches up twenty feet into the sky. Pio begins to shake as she chants. Her eyes are ablaze with the power of the magic as she shouts the fire into being. Her hands weaving through the air as she struggles to control the colossal conflagration confronting her. As she chants, the fire begins to bend and twist in synchronization with the movements of her hands. The flames curve and coil, shifting like living creatures across the face of the granite slab, until they finally took the form of the rune for open that Pio had drawn in the dirt minutes before.

A rumble like thunder fills the air as the ground begins to quake and the giant outcropping of rock begins to move. The wedge of granite still slid forward, moving all as one piece up the side of the mountain. Pionia shakes herself and releases the magical energy of the fire, the flames winking out as she does, draining the energy back to the land. Pio closes her eyes, breathing softly, her body feels  light as a feather, letting the energy runs out of her hands.

Casting a glow-wand

Pionia pulls out a small crystal cylinder from her pouch, saying "Kesha-Tomm", speaking the rune-word for light and focusing a small amount of magical energy from the land into the crystal. The glow-wand responds by emitting bright, blue-white light.

Adapted from: The dark Shadow of Spring. The young Sorcerers Guild. By G.L. Breedon

More on runes:

Runes are an oracle from which one seeks advice. They work best if you detail your current circumstances and then ask a specific question. Rune readings are sometimes obscure. They hint toward answers, but you have to figure out the details. This is when the rune casters intuition becomes paramount. Some times the Runes "sing" to me, and their meaning becomes instantly clear.

Runic divination or "rune casting" is not "fortunetelling" in the sense that one actually sees the future. Instead, runes give one a means of analyzing the path that one is on and a likely outcome. The future is not fixed. It changes with everything one does. If one does not like the prediction, one can always change paths.

Since ancient times, runes have been used for divination and magic, in addition to writing. The word "rune" actually means mystery, secret or whisper. Each rune has esoteric meanings and properties associated with it, beyond its mundane meaning and phonetic value. Each translates into a word or a phrase signifying concepts important to the early peoples who used them, representing the forces of nature and mind. Each rune has a story attached to it, a relationship to a Norse God.

* Ancient Runes
* Runes (wikipedia)
* Runes the alphabet of mistery